Bear Electives
(ARROW POINT TRAIL)
As revised in the 1998 edition of the Bear Cub
Scout Book.
To see the changes which were made in 1998, Click here.
AFTER a Bear Cub Scout earns his Bear Badge he may begin
earning Arrow Points in the Electives section of his book.
He may work on his "Arrow Point Trail" at any time, however he cannot receive
Arrow Points until AFTER he has earned the Bear Badge.
There is a big difference in the achievements for arrow points for Bear. In this rank
the Cub Scout can go back and do requirements from the ACHIEVEMENTS section of the book
and use them as requirements for arrow points, as long as they do not count any
requirements that they used to earn the Bear Badge.
The Achievement requirements and the Elective requirements can be freely mixed to count
toward earning arrow points. In the following descriptions, we will use the term
"Arrow Points" to refer to either type of requirement.
- GOLD ARROW POINT:
- For the FIRST 10 arrow points completed in his book, the Bear Cub earns his GOLD ARROW
POINT.
-
- SILVER ARROW POINTS:
- For EACH 10 arrow points completed (AFTER HE EARNS THE GOLD ARROW POINT) the Bear Cub
earns a SILVER ARROW POINT.
As a BEAR Cub Scout, a boy may earn any number of SILVER ARROW POINTS, but he may only
earn ONE GOLD ARROW POINT for the first 10 elective points that he completes.
- Space
- Weather
- Radio
- Electricity
- Boats
- Aircraft
- Things That Go
- Cub Scout Band
- Art
- Masks
- Photography
- Naturecrafts
- Magic
- Landscaping
- Water and Soil Conservation
- Farm Animals
- Repairs
- Backyard Gym
- Swimming
- Sports
- Sales
- Collecting Things
- Maps
- Native American Life
The following is a list of the ELECTIVES for arrow points. To see what is available in
the Achievements section - see Bear Badge requirements.
- SPACE (Page 160)
- Identify two constellations and the North Star.
- Make a pinhole planetarium and show three constellations.
- Visit a planetarium.
- Build a model of a rocket or space satellite.
- Read and talk about at least one man-made satellite and one natural one.
- Find a picture of another planet in our solar system. Explain how it is different from
Earth.
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- WEATHER (Page 162)
This elective is also part of the World Conservation Award.
- Learn how to read a thermometer. Put a thermometer outdoors and read it at the same time
every day for 2 weeks. Keep a record of each day's temperature and a description of the
weather each day (fair skies, rain, fog, snow, etc.).
- Build a weather vane. Record wind direction every day at the same hour for 2
weeks. Keep a record of the weather for each day.
- Make a rain gauge.
- Find out what a barometer is and how it works. Tell your den about it. Tell what
"relative humidity" means.
- Learn to identify three different kinds of clouds. Estimate their heights.
- Watch the weather forecast on TV every day for 2 weeks. Describe three different symbols
used on weather maps. Keep a record of how many times the weather forecast is correct.
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- RADIO (Page 168)
- Build a crystal or diode radio. Check with your local craft or hobby shop or the nearest
Scout shop that carries a crystal radio kit. It is all right to use a kit.
- Make and operate a battery powered radio, following the directions with the kit.
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- ELECTRICITY (Page 170)
- Wire a buzzer or doorbell.
- Make an electric buzzer game.
- Make a simple bar or horseshoe electromagnet.
- Use a simple electric motor.
- Make a crane with an electromagnetic lift.
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- BOATS (Page 174)
- Help an adult rig and sail a real boat.
- Help an adult repair a real boat or canoe.
- Know the flag signals for storm warnings.
- Help an adult repair a boat dock.
- Know the rules of boat safety.
- With an adult, demonstrate forward strokes, turns, and backstrokes. Row a boat around a
100-yard course involving two turns.
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- AIRCRAFT (Page 180)
- Identify five different kinds of aircraft in flight, if possible, or from models or
photos.
- Ride in an airplane (commercial or private).
- Explain how a hot air balloon works.
- Build and fly a model airplane. (You can use a kit. Every time you do this differently,
it counts as a completed project.)
- Sketch and label an airplane showing the direction of forces acting on it (lift, drag,
and load).
- Make a list of some of the things a helicopter can do that other kinds of airplanes
can't. Draw or cut out a picture of a helicopter and label the parts.
- Build and display a scale airplane model. You may use a kit or build it from plans.
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- THINGS THAT GO (Page 184)
- Make a scooter or a Cubmobile. Know the safety rules.
- Make a windmill.
- Make a waterwheel.
- Make an invention of your own design that goes.
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- CUB SCOUT BAND (Page 188)
- Make and play a homemade musical instrument - cigarbox banjo, washtub bull fiddle, a
drum or rhythm set, tambourine. etc.
- Learn to play two familiar tunes on an ocarina, a harmonica, or a tonette.
- Play in a den band using homemade or regular musical instruments. Play at a pack
meeting.
- Play two tunes on any recognized band or orchestra instrument.
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- ART (Page 192)
- Do an original art project and show it at a pack meeting. Every project you do counts as
one requirement
Here are some ideas for art projects:
Mobile or wire sculpture, Silhouette, Acrylic painting, Watercolor painting, Collage,
Mosaic, Clay sculpture, Silk screen picture.
- Visit an art museum or picture gallery with your den or family.
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- MASKS (Page 196)
- Make a simple papier-mâché mask.
- Make an animal mask.
- Make a clown mask.
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- PHOTOGRAPHY (Page 200)
- Practice holding a camera still in one position. Learn to push the shutter button
without moving the camera. Do this without film in the camera until you have learned how.
Look through the viewfinder and see what your picture will look like. Make sure that
everything you want in your picture is in the frame of your viewfinder.
- Take five pictures of the same subject in different kinds of light.
- Subject in direct sun with direct light.
- Subject in direct sun with side light.
- Subject in direct sun with back light.
- Subject in shade on a sunny day.
- Subject on a cloudy day.
- Put your pictures to use.
- Mount a picture on cardboard for display.
- Mount on cardboard and give it to a friend.
- Make three pictures that show how something happened (tell a story) and write a one
sentence explanation for each.
- Take a picture in your house.
- With available light.
- Using a flash attachment or photoflood (bright light).
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- NATURE CRAFTS (Page 204)
This elective is also part of the World Conservation Award.
- Make shadow prints or blueprints of three kinds of leaves.
- Make a display of eight different animal tracks with an eraser print.
- Collect, press, and label 10 kinds of leaves.
- Build a waterscope and identify five types of water life.
- Collect eight kinds of plant seeds and label them.
- Collect, mount, and label 10 kinds of rocks or minerals.
- Collect, mount, and label five kinds of shells.
- Build and use a bird caller
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List
- MAGIC (Page 208)
- Learn and show three magic tricks.
- With your den, put on a magic show for someone else.
- Learn and show four puzzles.
- Learn and show three rope tricks. Electives List
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- LANDSCAPING (Page 214)
- With an adult, help take care of your lawn or help take care of the lawn of a public
building, school, or church. Seed bare spots. Get rid of weeds. Pick up litter. Agree
ahead of time on what you will do.
- Make a sketch of a landscape plan for the area right around your home. Talk it over with
a parent or den leader. Show which trees, shrubs and flowers you could plant to make the
area look better.
- Take part in a project with your family, den, or pack to make your neighborhood or
community more beautiful. These might be having a cleanup party, painting, cleaning and
painting trash barrels, and removing ragweed. (Each time you do this differently, it
counts as a completed project.)
- Build a greenhouse and grow 20 plants from seed. You can use a package of garden seeds,
or use beans, pumpkin seeds, or watermelon seeds.
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- WATER AND SOIL CONSERVATION (Page 218)
This elective is also part of the World Conservation Award.
- Dig a hole or find an excavation project and describe the different layers of soil you
see and feel. (Do not enter an excavation area without permission.)
- Explore three kinds of earth by conducting a soil experiment.
- Visit a burned-out forest or prairie area, or a slide area, with your den or your
family. Talk to a soil and water conservation officer or forest ranger about how the area
will be planted and cared for so that it will grow to be the way it was before the fire or
slide
- What is erosion? Find out the kinds of grasses, trees, or ground cover you
should plant in your area to help limit erosion.
- As a den, visit a lake, stream, river, or ocean (whichever is nearest where
you live). Plan and do a den project to help clean up this important source of water. Name
four kinds of water pollution.
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- FARM ANIMALS (Page 222)
- Take care of a farm animal. Decide with your parent the things you will do and how long
you will do them.
- Name and describe six kinds of farm animals and tell their common uses.
- Read a book about farm animals and tell your den about it.
- With your family or den, visit a livestock exhibit at a county or state fair.
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- REPAIRS (Page 224)
- With the help of an adult, fix an electric plug or an electric appliance.
- Use glue or epoxy to repair something.
- Remove and clean a drain trap.
- Refinish or repaint something.
- Agree with an adult in your family on some repair job to be done and do it. (Each time
you do this differently, it counts as a completed project.)
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- BACKYARD GYM (Page 228)
- Build and use an outdoor gym with at least three items from this list.
- Balance board
- Trapeze
- Tire walk
- Tire swing
- Tetherball
- Climbing rope
- Running long jump area.
- Build three outdoor toss games.
- Plan an outdoor game or gym day with your den. (This can be part of a pack activity).
Put your plans on paper.
- Hold an open house for your backyard gym.
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- SWIMMING (Page 232)
- Jump feetfirst into water over your head, swim 25 feet on the surface, stop, turn
sharply, and swim back.
- Swim on your back, the elementary backstroke, for 30 feet.
- Rest by floating on your back, using as little motion as possible for at least one
minute.
- Tell what is meant by the buddy system. Know the basic rules of safe swimming
- Do a racing dive from edge of pool and swim 60 feet, using a racing stroke. (You may
need to make a turn.)
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- SPORTS (Page 238)
- In archery, know the safety rules. Know how to shoot correctly. Put six arrows into a
4-foot target at a distance of 15 feet. Make an arrow holder.
- In skiing, know the Skier's Safety and Courtesy Code. Demonstrate walking and kick turn,
climbing with a side step or herringbone, a snowplow stop, a stem turn, four linked
snowplow or stem turns, straight running in a downhill position or cross-country position,
and how to recover from a fall.
- In ice skating, know the safety rules. From a standing start, skate forward 150 feet;
and come to a complete stop within 20 feet. Skate around a corner clockwise and
counterclockwise without coasting. Show a turn from forward to backward. Skate
backward 50 feet.
- In track, show how to make a sprint start. Run the 50-yard dash in 10 seconds or less.
Show how to do the standing long jump, the running long jump, or high jump. Be sure to
have a soft landing area.
- In roller skating (with conventional or in-line skates), know the safety rules. From a
standing start, skate forward 150 feet; and come to a complete stop within 20 feet. Skate
around a corner clockwise and counterclockwise without coasting and show a turn from
forward to backward. Skate backward 50 feet. Wear the proper protective clothing.
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- SALES (Page 246)
- Take part in a council- or pack-sponsored, money-earning sales program. Keep track of
the sales you make yourself. When the program is over, add up the sales you have made.
- Help with a garage sale or rummage sale. This can be with your family or a neighbor, or
it can be a church, school, or pack event.
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- COLLECTING THINGS (Page 248)
- Start a stamp collection. You can get information about stamp collecting at any U.S.
Post Office.
- Mount and display a collection of emblems, coins, or other items to show at a pack
meeting. This can be any kind of collection. Every time you show a different kind of
collection, it counts as one requirement.
- Start your own library. Keep your own books and pamphlets in order by subject. List the
title, author, and subject of each on an index card and keep the cards in a file box, or
use a computer program to store the information.
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- MAPS (Page 250)
- Look up your state on a U.S. map. What other states touch its borders?
- Find your city or town on a map of your state. How far do you live from the state
capital?
- In which time zone do you live? How many time zones are there in the U.S.?
- Make a map showing the route from your home to your school or den meeting place.
- Mark a map showing the way to a place you would like to visit that is at least 50 miles
from your home.
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- NATIVE AMERICAN LIFE (Page 252)
- American Indians once lived all over what is now the United States. Find the name of the
tribe that lived nearest where you live What was this tribe best known for?
- Learn, make equipment for, and play two Native American games with members of your den.
Be able to tell the rules, who won, and what the score was.
- Make a model of an early Native American house.
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